In 2012 I had the opportunity to join the Xbox Design Team to help define the all-up motion language for Xbox One. I worked closely with visual, user experience, and interaction designers along with design developers to create a consistent motion language across what we called the “shell” ecosystem. Fun fact: I earned 4 design patents for my work on this product!
I wish it were possible for me to share the development and exploratory work the design team did before we settled on the iconic grid- which by the way was super fucking cool - however the nature of my non-disclosure agreement with Microsoft strictly forbids it. Sorry!
Creative / Motion Design / UX